With their bonuses their defense is essentially 10. so now my day 2 level forces, so tier 1 basic motor inf are up against these guys? I am sorry but that is wrong. My capital got attacked, and when i got there to retake it, it had gone rogue. This is WAY to strong for a unit that is supposed to be some local rabble. They get a 25% city bonus, a 25% entrenchment bonus, and an infantry def of 6 and armor of 4.5? You are never defending against their attack. not great stats, and you could take them out with most anything but a guard unit. Ok it used to be insurgents were a nuisance unit. From there, maybe proposal will erupt, and ultimately, maybe the team will be interested into checking it I'll try to check several games where i saw this problem map-wise, and 'ill try to give a better description of the problem. They don't even care if there is a pike that properly gut them, they just continue to advance to the next city with their guts on several kilometers, or they end inactive.Ģ°) Nearly nobody but the most active players play anticipating the Rogue states.ģ°) A reasonable amount of war implies a city needs only one day to exit the ""revolt morale zone", but many players find funny to wage 5-10-15 wars at a time, lowering their maximum morale, and so, needing up to two-three days to pacify a zone.Ĥ°) I've seen a countless amount of time players using their anti-player military forces to kill rogue states, which is very unefficient and undesirable (motorised inf is a defensive unit, after all.) Of course, once you know the gunship +Īirborn trick the rogue state is trivial to counter, but let's face the operational reality of player behavior :ġ°) They conquer and leave the city. I must agree that actually, the average skill level of the lambda player, as well the general knowledge of the game, ends VERY (TOO) often in Rogue State superpowers.
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